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My biggest disappointment with FlatOut 4 is how rapidly I grew exhausted with the career mode. Something more like previous FlatOut custodian Bugbear’s authentic, slower, and more tactical approach with its similarly destruction-centric racer Wreckfest, even if that game has been in Steam Early Access for going on 400 years now. I would definitely prefer something with a better sense of weight, with collisions that feel real. They’re a bit shallow cars become virtual missiles, boosting and crunching through doomed opponents like paper. They can mount a reasonable resistance in FlatOut 4’s deathmatch and destruction derby games but I’m not a huge fan of the way they play out.
FLATOUT 4 COUCH MULTIPLAYER DRIVERS
The AI drivers aren’t quite clever enough to catch you up here. They’re fairly easily outfoxed in things like Capture the Flag, too (driving high and fast on the near-vertical walls of the destruction bowls really messes with their minds). Other times I’d get out ahead and gallop away, winning by 10 seconds or more. On some occasions, after becoming embroiled in some bedlam on the start line, I’d often find myself struggling to catch the frontrunners despite putting in mistake-free laps (if you get turned around or trapped in a first corner pile-up, just restart the race). It’s not so much that it’s very aggressive (it is, but this is a destruction racer). It didn’t take long at all until I was getting very bored of seeing the same track, either forwards or in reverse, every few races.įlatOut 4’s arcade handling model is a bit light but mostly adequate, though its AI is slightly less so. The big problem with the tracks is that they’re quite limited (even with reverse versions) and they don’t really do a lot to distinguish themselves from each other. The tracks themselves are reasonably reminiscent of those found in the old games – debris-filled courses snaking through forests, factories, cluttered lumber yards, a dusty red desert, and frozen towns – but none are especially memorable. The racing itself is a bit less interesting overall. It’s good that FlatOut 4 packs a bespoke, same-screen multiplayer stunt mode because if any mode is going to claim even the temporary attention of groups of rowdy revheads and Rocket League lovers, it’ll be this one. You can either tackle these stunts solo, seeking to rule the online leaderboards, or hit them up in pass-the-controller couch multiplayer. We hope you check out FlatOut 4: Total Insanity and love it as much as we loved creating it.Scoring exactly 25 points takes some serious tactics.
FLATOUT 4 COUCH MULTIPLAYER PRO
We’d also like you to know that for the PS4 Pro version, we have pushed the visual quality of the game to be even more impressive. We fell so in love with how the desert environment started to come together as we play tested it, we decided to highlight it as our Main Menu environment - the first visuals of the game that the player sees when they launch the game. You always have a main road, but if you try to go off tarmac you’ll be able to fill your nitro gauge with destructible objects. The different areas were intricately designed to create diversity of path and varied gameplay. It’s a technical section, very difficult to overtake opponents, compared to other sections of the track where the player can rely more on their Nitro for gaining advantage. It’s like an abandoned road that has been closed for some time. The Canyon area will give the player a claustrophobic feeling fraught with danger. The idea was to give the player a variety of experiences and emotions. The first one was the Canyon environment shown here in early concept art: We decided to push ahead with this idea and started to design the different areas the player might encounter. There’s something particularly wonderful about smashing through desert shacks in a classic muscle car while firing off a magnetic bomb at your unwitting opponents in the all new Assault mode. When we considered the vibe of FlatOut - destruction, humor, places to do insane races - the first place in most of our minds was the American desert. For us, one of the environments that was an obvious choice for the game was the Desert.
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I’d like to talk about one of my favorite environments in the game: The Desert.Īt the beginning of the project, we had brainstorming sessions as a team to work out where our new FlatOut game would take place. I’m proud to give you some developer insight into this new version of the FlatOut series. I’m Alexandre Assier, Producer of FlatOut 4: Total Insanity at Kylotonn Games in France.